rra117 wrote:no just bf3 is state of the art...
dingostolemyipod wrote:i dunno, dice seem to put major resources into the destructible environments and overall prettiness, but almost everything else is left lacking.
rra117 wrote:the sound is great, graphics are beautiful and game-play is very addictive
Destruction seems to have regressed; In BC2, tactical destruction was important eg. if someone was camping a doorway, you could either just make a new 'doorway' or simply bring the building down on them. With the new engine in BF3, not all walls can be destructed and there's no visible clue as to which ones can be blown apart so it's down to trial and error. I'm yet to see a building collapse in BF3 and don't know if it's even possible. I agree that, sure, the explosions themselves look nicer, with smoke and rubble flying everywhere, but they are no longer a usable part of the gameplay. I'd much rather that time was spent ironing out the rest of the problems even if that meant they missed the shipping date. Seems DICE were so intent on getting it released before MW3 that QC went out the window. "Shift x million units and patch it later" seems to be the approach to most games these days.
dingostolemyipod wrote:Maybe destruction is different on PS3 to PC for BF3.
On pc, its easy to blow holes in almost anything, but a lot harder to bring whole buildings down - but everytime a building comes down there always seems to be a few destruction deaths(inc. friendly), as nobody expects it anymore
matt_d_19 wrote:rra117 wrote:^like^
It's not Facebook! That's become a habit of yours from spending too much time on that unintelligent, waste-of-time website.
Felix wrote:I think I said this in the gaming thread, but
If BF3 / MW3 is so state-of-the-art is it as fun as Quake3?
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